Geometry nodes: SDF Presets
(For Blender 3.3 and later)
A toolset of nodes for creating and manipulating signed distance fields in Blender's geometry nodes.
Created in geometry nodes, with simplicity, workflow, and the asset browser in mind.
Features:
- Create primitives, such as cubes, spheres, and tori.
- Modify and combine them, using a variety of effects.
- Transform primitives, and create arrays.
- Quickly convert these to a mesh, with viewport previews of the voxel size and boundaries.
- Blend colors, and store them as an attribute on the final mesh.
- Asset browser thumbnails with easily recognizable iconography.
This file is completely free! Experiment with it, and us it in your projects if you like. If you find it useful, and would like to support me so I can create more projects like this in the future, feel free to send me a buck or two. Thanks for your support!
If you have any questions (or bugs to report), you can discuss this system here on blenderartists: https://blenderartists.org/t/geometry-nodes-in-3-3-sdf-presets/1387929/
You can also message me here:
You'll get a file for blender 3.3 containing SDF primitives and functions, ready to drop in your asset folder.